The Archives
Summer Split 2026 — All players, captains, coaches, and staff are required to comply with these rules.
July 16th 11:59PM PST Registration closes
1.Introduction
This document establishes the official rules for The Archives Summer Split 2026.
All players, captains, coaches, and staff are required to comply with the rules outlined in this document. This is in addition to the server rules.
The Archives Staff retain final authority over all rulings, interpretations, and dispute resolutions.
2.League Governance
Staff members who are actively playing on teams within the tournament will recuse themselves from decision-making related to their matches. Administrative decisions will be handled by staff members not participating in those matches.
Staff reserve the right to issue rulings on situations not explicitly covered in this rulebook.
Appeals must be submitted with supporting evidence. All staff decisions are final.
3.Sportsmanship
Players are expected to maintain competitive integrity, honesty, and mutual respect at all times.
Harassment, flaming, griefing, or any form of toxic conduct is strictly prohibited. These rules apply both in-game and outside of the game, including Discord and other community platforms outside of dedicated channels.
4.League Format & Player Eligibility
- Players must use a valid, active main account in good standing.
- Secondary accounts must be submitted via registration form if used in 2026.
- "Main" accounts must be level 150 or above.
- All matches should be played on the "main" account submitted during registration.
- A "main" account is the primary account you register under — ideally the account you play on most, and must be your highest ranked account.
Teams will be placed in 8–12 team divisions based on their average rank, determined by the 5 highest ranked players on the roster regardless of starter or substitute status.
- Average rank is calculated using each player's peak rank from the 2026 season.
- After registering, teams receive a "preliminary average rank" from staff.
- After registration closes, the calculation runs again. Teams receive their "final average rank," which determines division placement.
- Final average rank is the number that will be used throughout the split to calculate for roster changes and e-subs. This number, once locked in, cannot change.
- Teams may request to "play up" a division if logistics allow. These requests may not always be granted.
- A team cannot exceed 400 LP average rank.
- Players above 800 LP peak are not permitted.
- Only ONE player per team can be 600 LP (peak) or above at the time of registration.
- All players must have Master 150+ peak this year to apply.
- 8 team max division.
- No rank cap, no climbing restriction.
- Rank verification conducted using dpm.lol and OP.GG.
| Stage | Required Games | Queue |
|---|---|---|
| Regular Season | 75 games | Solo/Duo |
| Playoffs | 90 games | Solo/Duo |
Teams with players who have not met the required games will not be accepted. No exceptions will be made.
Accounts must have ranked solo/duo history from 2025. New accounts are not permitted unless verified by the admins.
5.Registration
- All registration applications must be submitted via the official Google Form (available on Discord).
- Rosters must include all player accounts and corresponding OP.GG links.
Team captains are responsible for ensuring all submitted roster information is accurate. Penalties may apply if an incorrect roster is found to have been submitted.
6.Rosters
- Each roster must have 5 starters and 2 subs minimum.
- Only Captains are permitted to make roster management posts.
- All roster management posts must be made in the Roster Management channel on The Archives Discord server.
- New additions will be verified by official tournament staff only.
- Roster additions may be made at any time but must be approved before playing and announced at least 12 hours before match start.
- Players added with less than 24 hours until match time will be considered emergency subs for that series.
- Captains must announce rosters in the proper match thread and tag the opposing team captain at least 12 hours before the match.
- Teams are allowed to announce a 6-man roster but must announce which 5 are playing in Game 1 at the 12-hour mark.
- The 6th man/sub must have an announced role. If their role is not announced or they sub in for a different role, they will be treated as an emergency sub.
- Rosters permanently lock after the first round of playoffs.
Players cannot move between rosters in the same division during the split, even if kicked or their team drops out. Extremely specific exceptions may be made at the discretion of The Archives Staff.
Players can be removed from rosters, but their departure will not change the “final average rank” that is calculated at registration close. Ie. if you remove your highest/lowest ranked player, your team will still be subject to all of the below substitute rules.7.Subs & Emergency Subs
- Regular subs must be within your submitted roster. Your opponent must be given notice before the draft.
- Unannounced subs used mid-series due to an emergency give the opponent 10 minutes extra prep time. Unannounceed rostered subs result in 1 ban loss per game they play in.
- Subs added after registration cannot increase their teams average rank by more than 100lp. If a team attempts to add a substitute that raises the average rank higher than that threshold they will be rejected.
- Subs added after registration cannot be higher peak rank than the team's overall average rank.
- Individual players cannot sub for another team in the same division during the split.
- Players CAN sub for teams in different divisions as long as they meet all other substitute rules.
- E-subs cannot be higher peak rank than the team's overall average rank minus 100 LP.
- E-subs MUST meet all other requirements — no exceptions.
- Final approval is at the discretion of staff.
- Emergency subs mid-series give the opponent up to 10 extra minutes for draft prep.
8.Scheduling & Conduct
All public scheduling in match threads should be done by captains only.
| Round | Day | Time |
|---|---|---|
| First round of each week | Saturday | 9:00 PM EST |
| Second round of each week | Sunday | 8:00 PM EST |
Penalties may apply for teams "ghosting" opponents attempting to schedule.
Reschedules from a previously confirmed time are only permitted if both teams agree and must be completed within the designated windows unless otherwise approved by admins.
- Light banter is permitted, but staff reserve the right to judge appropriateness.
- All-chat should generally only be used for pauses or technical issues.
All players must be present in their team's voice channel on the official server.
9.Match Setup
- Matches must be created using The Archives tournament server code. Ping staff if the code does not work.
- Game Mode: Blind Pick.
- Spectator delay must always be enabled.
- All drafts must be done in DRAFTER.LOL.
- Game 1 "First Selection" is determined by the Tournament Bot (random in regular season, higher seed in playoffs).
- Teams with First Selection choose either their preferred side (Red/Blue) — opponent then picks draft order — or their draft order (First/Second Pick) — opponent then picks side.
- The losing team obtains "First Selection" for subsequent games.
- First Selection decision must be communicated 4 hours before game start. Second Selection must be public 2 hours before game start. Failure results in 1 ban loss.
If champion roles are not clear after the draft, teams may ask. The opposing team must answer. No answer or lying may result in player disqualification and full ban loss for the remainder of the series.
Newly released champions and some reworked champions are disabled for two weeks after release. Contact an admin with any questions regarding champion eligibility.
10.Pauses
Pauses are permitted for technical issues or emergencies only. A ready check must be performed before unpausing — both parties must declare "Ready" or "R" before the game is unpaused.
Each team is allowed a maximum of 10 minutes of pause time per match. After 10 minutes, staff may be pinged and the pausing team may be subject to forfeit. Multiple or excessive pausing will be investigated regardless of the 10-minute allotment.
Abuse of the pause system may result in penalties including game loss or bans. If you suspect pause abuse, ping staff in the help channel or match thread.
11.Match Procedures
Captains must report match results, proof (screenshot of post-game screen), and the draft link within 24 hours of series completion. If the next match is within 24 hours, submit at least 4 hours before it starts. Failure results in 1 ban loss for the next match.
| Delay | Penalty |
|---|---|
| 10 minutes late | 1 ban loss |
| 20 minutes late | 1 game loss |
| 30 minutes late | Series loss |
After a game completes, both teams have up to 10 minutes before needing to start the next draft. If a substitute or emergency sub is needed, the opposing team receives up to 7 extra minutes of scout time. Casters have priority over time between games.
- Matches may be streamed by the tournament organizer. At least 48 hours' notice increases the likelihood of staff coverage.
- Players should not stream without prior approval from Admins or applicable streaming platforms. Approved streams must have a 3-minute minimum delay.
Teams may opt out of voice bots entirely or for specific members. Staff will always ask before use, and teams are always within their rights to say no.
12.Tiebreakers
| Priority | Tiebreaker |
|---|---|
| 1 | Series wins vs. tied teams |
| 2 | Win–loss record |
| 3 | Number of wins |
| 4 | Buchholz system (Swiss tours only) |
| 5 | Shortest average win time |
| 6 | Average gold difference |
13.Roster Requirements / Limitations
- Failure to field a legal roster constitutes a forfeit.
- You may not field more than 2 emergency subs.
- A legal roster requires at least 3 members of the original roster competing.
- Playing with two e-subs results in a full 5 ban loss for all games they play in.
Multiple forfeits for breaking roster requirements may result in removal from the tournament.
If you lose a permanent roster member due to rule violations and cannot supplement with a rostered sub, your team will use emergency subs until an open roster window — incurring the standard emergency sub penalty. If the loss is due to unforeseen circumstances, contact an admin.
Teams are required to have a logo. Professional work is not required — clip art with your team's name suffices. Team logos must not contain another person's likeness or protected intellectual property.
14.Regular Season Format
Subject to change depending on signups and division sizes.
| Division Size | Format | Weeks |
|---|---|---|
| 8 teams | Round Robin | 5 weeks |
| 10 teams | Round Robin | 5 weeks |
| 12 teams | Swiss Stage (only if necessary) | 5 weeks |
All matches are Best of 3 Fearless.
15.Playoffs
Subject to change depending on division sizes. Playoff formats will be announced after registration closes.
- Seeding determines playoff placement.
- Double elimination applies except for Grand Finals (a singular Best of 5).
- The winners bracket champion gets first selection in Game 1 of Grand Finals.
| Stage | Format |
|---|---|
| Standard playoff matches | Best of 3 Fearless |
| Upper bracket finals | Best of 5 Fearless |
| Lower bracket finals | Best of 5 Fearless |
| Grand Finals | Best of 5 Fearless (single series) |
| Game | Announcement | Default Time |
|---|---|---|
| Game 1 | Corresponding Wednesday | Saturday 9:00 PM EST |
| Game 2 | Saturday after all Game 1s complete | Sunday 8:00 PM EST |
16.Disciplinary Actions
Staff determine the severity of disciplinary actions and may consult involved players.
Penalties range from ban losses to team expulsion. Admin decisions are final.
17.Rule Changes
Staff may amend these rules at any time to preserve competitive integrity and fairness.
All updates will be communicated through official channels, including Rules and Announcements.